Ok lets face it the standard Tamiya IR Battle Tank fires one type of IR signal, responds to 2 and can be set to one of 3 modes. It can only battle with other Tamiya equipped tanks. That's probably about it as far as the bells and whistles go.
On the other hand
MAKO2
- fires 7 different types of IR signal
1. Normal Tamiya IR shot
2. Tamiya 2 shot kill
3. Heng Long Shot
4. Taigen shot
5. MAKO repair code
6. Machine gun IR
7. Flak IR
Along with this the MAKO2 system offers:
More realistic battle scenario with a magazine capacity. After all real world tanks don't carry an unlimited supply of shells so why should IR battle tanks?
At least 10 different modes of operation
Battle Tank x 3 (light, medium, heavy)
Bergepanzer x 3 (light, medium, heavy)
Flakpanzer x 3 (light, medium, heavy)
MAUS - a super heavy hitting battle tank
Recoil servo support
LED cannon flash support
Indicator LEDs that flash according to amount of hits received
PLUS
With the aid of Remora - wireless communication of Battle stats and LiPo cell voltages to a separate LCD screen
AND THEN THERE IS... BUTIN
Allowing you to do many things such as:
Identify and credit tanks with 'confirmed' kills
Calculate most efficient tank commanders (Shots fired vs No of kills)
Implement a 'Friend or Foe' system to avoid 'Blue on Blue' incidents
Want to see the MAKO system in operation with a Tamiya MF then the video is just below...
Cheers
KGStatistics: Posted by Phyrephish — Fri Jan 03, 2014 9:55 am
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