Panzerfaust can be powered by any battery source between 6 and 12 volts. Supply leads connect to the board via the terminal block. The positive wire should connect to the innermost terminal and the negative to the outermost. The IR port conforms to the MAKO/Heng Long standard of a 5 pin JST connection with an additional 2-pin connector for indicating LEDS. Constructing a simple adapter will allow use of any of the battle units made by other brands. Panzerfaust is also a sound unit and it is best to connect a 4 or 8 ohm Visaton speakers to the unit rather than the standard Heng Long/Taigen type. The onboard sound module is removable to allow for users to program on their own sound sets. Panzerfaust features three different Machine gun sounds, separate Panzerfaust and Panzerschrek firing sounds, machine gun hit sound and two different IR hit sounds, plus a battle ambience sound once the unit is destroyed.
When in operation Panzerfaust fires three types of IR signal at 'quasi' random intervals
1. Machine Gun IR - this is a RCTA specific protocol detected by other RCTA units
2. Panzerfaust shot (Standard IR shot) - (affects Tamiya, RCTA, Heng Long and Taigen tanks)
3. Panzershreck shot (2 shot kill code) - affects different types of tank differently.
Panzerfaust is destroyed after losing 4 units of 'health'. If hit by offensive IR damage is as follows:
Machine Gun IR - 1 unit lost
Standard Shot - 2 units lost
2 shot kill - 4 units lost (immediate death)
Once Panzerfaust is destroyed indicator LEDS will flash and a battle ambience loop will start playing. To restart Panzerfaust needs to be physically powered off and then on again.
Finally for 2014 all RCTA battle units will be able to be set with a Battle Unit Tactical Identification Number (BUTIN). This number will allow for RCTA units to determine who shot who on the battlefield and assign 'confirmed kills' to the responsible units.
The videos below show the basic connections, operation and BUTIN assignment process for the Panzerfaust.
Statistics: Posted by Admin — Tue Dec 31, 2013 10:28 am
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