Also I will admit things are not running efficiently between forum and personal emails. All the info you now appear to want I have emailed to Pete in the past few days. I am cgoing to do a copy and paste here in the hope that the info will help you too. What I was telling Pete is that the important thing with the sounds are the file numbers. You can see these if you look at the files with file explorer. Here is the email snippet....
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Do you know how to create an index text file of a directory? If you look at the files you will see the numbers and you will also see or be able to logically place in the groups of 4 sound that make up the bank. The naming of the banks is not that important (or really relevant) what is important is the file numbers. For example the only info you need is simple (other way round to your example)
Just doing card B for now
Ch6
-100% Engine in idle 51, 52, 53, 54
Engine not idle or off 61, 62, 63, 64
-85% Healthy 69,70,71.72
unhealty 73,74,75,76
-70% 111, 112, 113, 114
70% 115, 116, 117, 118
85% 65, 66, 67, 68
100% 55, 56, 57, 58
Now for the most part these numbers are repeated exactly on module A excepting the 2 new banks 111-114 & 115-118. Because there are less sounds on card A the repeat on A for the new banks had to start at 81-84 and 85-88.
The last two sounds 119 & 120 on B and 89 & 90 on A are the ele motor and airsoft switch sounds which you will not use if you are running airsoft
You can make head way doing this while I put together the info you want (busy day today)
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That should tell you what is triggered by what. Once you have made the changes you use DriveSort to make sure the files are placed in the correct order. Again all that info had been posted it now needs to be re-posted and re-posted yet again on the Wiki.
Cheers
KGStatistics: Posted by Phyrephish — Thu Sep 01, 2016 9:02 am
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