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RC Tanks Australia Forum • View topic - mako programing
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 Post subject: mako programing
 Post Posted: Tue Mar 03, 2015 7:53 am 
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Kettenrad Driver
Kettenrad Driver
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Joined: Tue Mar 03, 2015 7:41 am
Posts: 3
Hi guysI , I got my mako2 board in the post thx , I plugged in
As advised got the anti track recoil working fine .
Can you tell me how to set it to taigen , I've seen the utube clips
But mine is different it has a blue and green led not a red
One so i not sure on programing it ,
I got no instructions with it

Best regards
Roy


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 Post subject: Re: mako programing
 Post Posted: Tue Mar 03, 2015 9:18 am 
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King Tiger Commander
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Joined: Tue May 10, 2011 1:17 pm
Posts: 1123
Hi Roy

All Mako install info is here on this forum and on the RCTA youtube channel

Forum Topics






For Taigen setting see Part 3 - Basic Programming On your model you move the jumper to the TESTING Position. When you do this the BLUE LED comes on. This is your 'Indicator LED' On the older MAKO above the Indicator LED happens to be RED. When you press '9' on the Sony TV remote the Mako TOGGLES between Heng Long and Taigen. If you asked for your unit to be set to Taigen this would already have been done. Repeating the process will set it back to Heng Long. Each time you press '9' at the startup program period the unit will toggle between HL and Taigen. This setting is then stored in EEprom so once you have it set you do not have to do it each time you startup.

Youtube Channel


All MAKO2 are identical when it comes to programming. Pressing the following on a Sony TV remote will set:
[1]: Light Battle Tank – 3 lives, 3 second reload period, 40 shell magazine capacity, 10 sec repair time
[2]: Medium Battle Tank – 5 lives, 5 second reload period, 60 shell magazine capacity, 14 sec repair time
[3]: Heavy Battle Tank – 9 lives, 9 second reload period, 80 shell magazine capacity, 18 sec repair time
[4]: Light Bergepanzer – 3 lives, 6 second reload period, 80 repair capacity, 10 sec repair time
[5]: Medium Bergepanzer – 3 lives, 10 second reload period, 80 repair capacity, 14 sec repair time
[6]: Heavy Bergepanzer – 3 lives, 10 second reload period, 80 repair capacity, 18 sec repair time
[7]: Autoberg: Automatic Bergepanzer mode.
[8]: MAUS Mode: Heavy tank setting firing the Tamiya 2 shot kill code.
[9]: Heng Long/Taigen MFU selection and optimisation
[0]: Display Diagnostics – Displays current MAKO setting on the Diagnostic LCD (sold separately)
[MENU]: Assign Battle Unit Identification Number
Once programmed setting are written to the MAKO's Eeprom so there is no need to program the MAKO at each startup. Mako setting can be changed at any startup programming period.

Again the difference between your MAKO and the one in the doc below is the testing function. If you place the jumper in the testing position you do not need to attach a IR battle unit to receive signal.

MAKO2 SMD at a Glance.pdf


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 Post subject: Re: mako programing
 Post Posted: Tue Mar 03, 2015 9:22 am 
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King Tiger Commander
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Posts: 1123
ps. Always remember to place the jumper back to the Bergepanzer position after you finish testing/programming. The MAKO will not receive IR from the Battle Unit otherwise nor will it fire

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 Post subject: Re: mako programing
 Post Posted: Wed Mar 04, 2015 2:08 am 
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Kettenrad Driver
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Joined: Tue Mar 03, 2015 7:41 am
Posts: 3
thx Guys , all working ok , atrc working fine makes my tiger seem more realistic much better than bouncing all over the place when i fire the main gun
fantastic
best regards
Roy


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