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Phyrephish
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Post subject: Re: TAIPAN Posted: Wed Apr 03, 2013 7:17 am |
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Joined: Tue May 10, 2011 1:17 pm Posts: 1123
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Hey Jessek
The board above will only take care of the driving of the tank, turret rotation and gun elevation. Both turret rotation and gun elevation are proportional and are set to control the existing small motors that do these functions. If you want to use servos for turret rotation, gun elevation or recoil then the 9X can be programmed to do this. So the servo functions are not required on the board.
There is an interface that would allow a modified MAKO2 to take care of flashing the LEDs for the flak
BUT NO SOUND board as yet.
Cheers KG
_________________ rctanksaustralia.com
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Phyrephish
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Post subject: Re: TAIPAN Posted: Wed Apr 03, 2013 9:23 pm |
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Joined: Tue May 10, 2011 1:17 pm Posts: 1123
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Just for Jussek - a sneak peek at my sound board design. Andrew already has a working board of his own of which there is only one. Here is my design. As soon as there are a few more shop sales I'l be able to get some made up....
junov1.jpg
Brieifly. connect channels 1-5 from receiver to unit. This triggers the majority of the engine, turret and gun sounds, The 6th input (marked IN) is from the MAKO to trigger the IR hit sound and subsequest destroyed sound. The board also handles the lighting features. In the left botton corner are all the connections for the lighting. HL= headlight - can turn on/off on channel 5 RL= reverse light - turns on automatically when the throtte channel goes into reverse AL= aux light - turns on/off with channel 5 MG= machine gun now of particular interest for you.... C1 & C2 = Cannon1 and cannon 2, for most tanks just Cannon1 will provide the cannon flash BUT if you have a flakpanzer C1 & C2 are programmed to sync together to simulate a flak system.
The big rectangular parts are the actual user changeable plug in sound modules. So in your case you get the PzIV engine sound module which plugs into the space on the left and get the Wirbelwind weapons sound module to plug into the right slot. In my case I get the Brummbar Weapons sound module for the right slot.
Cheers Kevin G
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reyemmanuel
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Post subject: Re: TAIPAN Posted: Wed Apr 03, 2013 11:31 pm |
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Willys MB Driver |
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Joined: Thu Sep 01, 2011 12:59 am Posts: 21 Location: Newcastle, NSW
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Hi Kevin, Me lookin' closely at Taipan development as I've got MBTs to upnotch up to specs (360 T-traverse) and ready for IR battling . I've got a Benedini TBS mini awaiting to be paired to and experimented with the Taipan. Any time frame as to the release ?
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reyemmanuel
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Post subject: Re: TAIPAN Posted: Wed Apr 03, 2013 11:40 pm |
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Willys MB Driver |
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Joined: Thu Sep 01, 2011 12:59 am Posts: 21 Location: Newcastle, NSW
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Hi Kevin, Me lookin' closely at Taipan development as I've got MBTs to upnotch up to specs (360 T-traverse) and ready for IR battling . I've got a Benedini TBS mini awaiting to be paired to and experimented with the Taipan. Any time frame as to the release ?
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Phyrephish
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Post subject: Re: TAIPAN Posted: Thu Apr 04, 2013 7:16 am |
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Joined: Tue May 10, 2011 1:17 pm Posts: 1123
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Hey Rey, The latest boards are being made right now and should be here within 10 days. BUT as usual they will then need testing to make sure no mistakes have been made. If they are good they are then all going to "testers". Testers must obviously be RCTA forum members and have the following so that they can receive and install program updates:
Turnigy 9X/R with tankER9X and any ERX editing software installed and working on their computer RCTA programming cable and a motor drive board
The sound boards are a lot closer to a general release. As stated above Andrew already has a working design and the board above simply conects to the receiver outs (like Benedini) and don't need Taipan for operation.
Cheers KG
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Jussek
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Post subject: Re: TAIPAN Posted: Thu Apr 04, 2013 6:00 pm |
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Joined: Thu Feb 07, 2013 6:41 pm Posts: 33 Location: Spain
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hi Kevin now it's rolling! I've a question regarding the sound card... do you said that to change the sounds it has to be done swapping physical modules? would these modules be user customizable? the sounds in it, i mean... best regards!
_________________ Panzergruppe Tarraco
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Phyrephish
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Post subject: Re: TAIPAN Posted: Thu Apr 04, 2013 7:20 pm |
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Joined: Tue May 10, 2011 1:17 pm Posts: 1123
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Hi Jussek
The sounds can be changed either way - You can do it yourself via your computer OR by getting the separate modules. A lot of users either have no idea or no desire to make up their own sound sets so the modules will be available separately. As with most other sound modules a separate USB programmer will be required to edit the sound sets.
Cheers KG
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Jussek
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Post subject: Re: TAIPAN Posted: Thu Apr 04, 2013 7:32 pm |
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Joined: Thu Feb 07, 2013 6:41 pm Posts: 33 Location: Spain
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aaah, ok, i see
i hope this usb cable would be an standard one, like the used on the Beier cards, with an USB mini connector to plug on the card, something like this:
or would it be 'propietary' like the benedini o elmod?
best regards
_________________ Panzergruppe Tarraco
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Phyrephish
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Post subject: Re: TAIPAN Posted: Sun Apr 14, 2013 8:15 am |
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Joined: Tue May 10, 2011 1:17 pm Posts: 1123
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The Taipan V1 boards are here so expect a real ramp up in Taipan development over the next few weeks...
These boards are ready for the development group. Cost to get a development board and all the bits is $60. To join you must have all the prereqs required and email me a eepe file of your current 9X setup.
Cheers KG
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Paulus
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Post subject: Re: TAIPAN Posted: Sun Apr 14, 2013 9:31 pm |
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Joined: Mon Feb 18, 2013 5:13 am Posts: 29 Location: the Netherlands
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gehehe "tadaaa" Again great video
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